V-Ray 64bit version

Information
2008-Aug-05 | Tags: 3dplugin

Start64!The V-Ray rendering system has a rich set of features; we have listed some of the major ones here. For a full list of features and capabilities visit the V-Ray documentation. Please be aware that every features is subject to change without prior notice.

System requirements

  • A computer with 3ds Max 6/7/8/9/2008 or Autodesk VIZ 2005/2006/2007/2008, 32- or 64-bit versions.
  • Windows 2000/Windows XP/Windows Vista, 32- or 64-bit versions (64-bit is recommended);
  • Intel Penium III or compatible processor at 400 MHz minimum (dual Pentium IV or AMD Opteron or later recommended);
  • 128 MB RAM and 350 MB swap minimum - recommended 4 GB or more RAM, 4 GB or more swap file.

Running the installation



Double-click on the installation file and follow the instructions. Note that the 64-bit installation of V-Ray will run only under a 64-bit operating system. The 32-bit installation will run under both 32- and 64-bit OSes. During the installation process you will be prompted for the root directory of 3ds Max, a directory where to install the V-Ray plugin files and a folder where to install additional files required by V-Ray.  

V-Ray x64 version

V-Ray Features 

Core architecture

  • Multi-platform object-oriented API
  • Fully multithreaded core
  • Unified sampling system based on Schlick sampling
  • Distributed rendering
  • Efficient shading system specifically optimized for ray-tracing
  • Modular architecture - many components of the system can be replaced with custom ones

Geometry

  • Efficient geometry handling
  • True instance rendering
  • On-demand dynamic geometry creation
  • On-demand geometry loading from disk files
  • Displacement mapping
  • Catmull-Clark and Loop subdivision surfaces
  • Extensible with custom geometric primitives through the V-Ray SDK

Image sampling

  • Three different image sampling methods
  • Full-scene antialiasing
  • Progressive path tracing
  • Support for additional render elements (diffuse, reflection, GI etc)
  • Advanced color (tone) mapping controls
  • Extensible with custom image samplers through the V-Ray SDK

Illumination

  • Physically accurate full global illumination solutions
  • Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
  • Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
  • Physically accurate area lights
  • Efficient illumination from HDR environments
  • Procedural sun & sky models
  • Extensible with custom lights through the V-Ray SDK

Shaders

  • Physically plausible materials
  • Blurry reflections/refractions
  • Accurate hilights
  • Sub-surface scattering
  • Support for efficient material layering
  • Extensible with custom shaders through the V-Ray SDK

V-Ray


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